Far Cry 1: Spoof Nvidia GPU in order to enable higher-quality water rendering.Earth Defense Force 5: Work around performance issues caused by the game frequently turning vertical synchronization on and off between frames ( #2127).
This may be more efficient compared to the winpthreads implementation in mingw builds.
#Descargar half life 1.5 windows#
This can reduce memory usage and the number of image copies necessary to move data between the CPU and GPU, and fixes severe performance issues in Roblox on Nvidia GPUs. Rewrote the way staging textures are handled in D3D11.Fixed a number of performance and stability issues introduced with the D3D9 locking rewrite in 1.9 ( #2142, #2149, #2150, #2164, #2168).Sine Mora EX: Added 60 FPS lock ( #2261).Shin Megami Tensei 3: Fixed hang when entering save room ( #2161).Payday: Fix flickering reflections ( #2259).Note that the game itself has further issues loading certain parts of the game, which do not appear to be related to wine or DXVK in any way. Pathfinder: Wrath of the Rightous: Fixed GPU hang in loading screen.Paranormal Files: Fix black screen ( #2192).Need For Speed Heat: Fixed ground textures rendering incorrectly ( #1764).Fantasy Grounds: Fix incorrect rendering ( #2251).The game still crashes when loading battles due to running out of address space. Total War Medieval 2: Fixed black lines on the world map ( #2258) and settings text ( #2247).Crysis 3, Homefront The Revolution: Worked around poor performance ( #2256) ( #2241).Call of Cthulhu: Fixed reflection rendering ( #2248).Fixed various issues when the d3d11.relaxedBarriers option is enabled.Fixed various issues when the d3d9.evictManagedTexturesOnUnlock option is enabled.Fixed various failures in wine's D3D9 tests.